Diving In To Examine the Potential Power of Images

FICTION SUITS

Grant Morrison, in describing, in a bit of existential retrospection, how people come to perceive or interact with the 2D world of superheroes and comic books from the “higher dimension” of the real world recounts how:

Stan Lee and Jack Kirby could send drawn versions of themselves into the created world of Fantastic Four, and those little drawings of Stan and Jack were like angels, UFOs, avatars from a higher universe, entering a world they’d made to interact with its inhabitants. They created, as I cam to call them, ‘fiction suits,’ like space suits for sending yourself into stories. (Supergods 226-7)

Let’s be honest…this sounds pretty freaking awesome. Morrison enacted a similar feat of sorts at the end of his run on Animal Man for DC Comics from 1988-90. The final story saw the character of Animal Man, who had already experienced (while on peyote) a breaking down of the 4th wall in his reality and realizing that he was a character of fiction, had the character arriving at Grant Morrison’s very door-step to confront his own creator. This meta-confrontation/discussion was the final issue of Morrison’s run and ended with the character of Animal Man receiving his life back, including his murdered family.

To step beyond Morrison’s “meta-narrative” a bit more, one can find a similar discussion perpetuated by Nick Sousanis. In his work Unflattening, describes the way humanity perceives things, in his opening, by recounting how:

…flatness permeates the landscape. This flatness is not literal… No. It cloaks its true nature under a hyper-real façade. This is a flatness of sight, a contraction of possibilities…where the inhabitants conform to what Marcuse called ‘a pattern of one-dimensional thought and behavior.’ Lacking ‘a critical dimension’ of potentialities to transcend their existing state, everything has its place. Here, even choices (of which there are seemingly many), are predefined. Forgotten is wonder of what might be. In this place, a single chorus… (Sousanis 5-7)

Sousanis’ Unflattening is a publication of his doctoral dissertation that is actually done in the form of a graphic novel. His statement appears in the vein of a warning about how human’s can and do limit ourselves in thought and ideas. This is something we need to break free. We have become the limited two-dimensional creations in how we think and the lack of any critical examination. We have forgotten Socrates and the need to examine life.

Of course, these are two different writers looking at similar material, but in two philosophically different ways. Morrison is looking towards a means of interacting with the comic book world by “entering it” on a hypothetical level. Sousanis on the other hand is speaking of an almost two-dimensional way that humanity, perhaps, has come to perceive the world around it.

Interestingly enough, one can argue that both are talking about the same thing. Morrison’s notion of the “fiction suits” is meant to express an idea of interaction and communication between the world of our reality and the world of the comic books and their characters. Sousanis speaks of the ways humanity is limiting its perceptions through a “flatness” or 2D method of thought. Both men are talking about perception; both men are talking about opening up the human capacity for expression, thought, and communication.

Its time we embrace more steadily the opening of the book on not only how we perceive the world, but also how we communicate in it. It’s not really a new idea. It’s just an old idea that needs revisiting, re-examination.

One approach already in existence is the one laid out by Scott McCloud in his work Understanding Comics.

“Amplification through simplification” is a key tenant of McCloud’s short hand for our cultural obsession with cartoons and the potential they have (30). He states that “When we abstract an image . . . we’re not so much eliminating details as we are focus on specific details by stripping down and image to its essential ‘meaning’” (30).

Later on McCloud points out that the simplification leads us, often in our younger years to identify with cartoons and their essential messages (36). He even illustrates this in the following image:

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He follows this up by expounding, “I doubt it! You would have been far too aware of the messenger to fully receive the message!” (37). What he is pointing out is that through the route of simplification, cartoons and comics are able to deliver messages visually in a way that amplifies the message without complicating it or letting the visuals get in the way.

APPLYING IT TO STUDENTS

So, what does any of this have to do with engaging students? Well, it goes back to what I called my idea for using images to engage students in the classroom: The Adaptation Approach. This approach centers upon:

Utilizing the creation of Graphic Narratives and other forms of Visual Rhetoric to communicate concepts, ideas, etc. found in the Composition classroom

 This approach has been something under thought and gradual process for several years now. Originally it was born out of a desire to convey or get across to my students the genres I was having them write about, in both Comp 1 and 2, out the St. Martin’s Guide to Writing during my PhD studies at TWU.

Initially I wanted to partner up with an artist, such as my friend Dave Andrews, but I dragged my feet on writing the scripts. The project eventually took a back burner to my dissertation.

However, I have now been looking to revive this project and apply my own artistic skills (dust them off from my high school days) and take it on both as an aid to students and as part of an overall visual rhetoric approach to the First Year Composition classroom that more or less defines part of my pedagogical identity.

Here are some sample images I am using, as well as an example of some of my creations:

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Me, Overwhelmed

 

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Me, as Jedi Master of Composition

frustrated

smirk

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Page_1Page_2Page_3

 

STAY TUNED to find out how this goes over when I apply it this Spring.

Stage 1: Prospectus, Section 2

So, I am still kicking the title around a bit, but as I do I am becoming more and more sold on it…we”ll see.

Looking back at the last post I noted that the section 2 of the dissertation document is a what is called the “Statement of Significance.” Basically, this is where I sort of summarize what is known and out there regarding what it is that I plan to address from my “Statement of Purpose”

Now, with my old version I was originally going much broader and attempting to look at superheroes as rhetorical enthymemes.

Statement of Significance 1.0 (OLD)

Within the past year there has been a publication of works and parts of works of literature in a collection called the Graphic Cannon. This work, already in three volumes (3rd volume coming out in April 2013), produces graphic novel formatted versions of famous works of literature. In the Editor’s introduction to volume 1, Russ Kick notes that “We’re living in a Golden Age of the Graphic Novel, of comic art, and of illustration in general [and that] Each piece [found in the work] stands on its own, but taken together they form a vast, rich kaleidoscope of art and literature” (1). This is literature as art and art as literature, but not separate and distinctive, but interactive and consubstantial (to use a Burkean term). There is both a unique quality to both the art as expressed via words and vice versa, but there really should not be a division that precludes the interaction and combination of the two.

The “Golden Age of the Graphic Novel” is a statement that highlights the growing importance and realization of just how effective graphic narratives of both images and words can serve to relate and communicate language and ideas between individuals and groups. Collections like the Graphic Cannon highlight an appropriation by art of literary works. In fact, one might see this collaboration as a “re-appropriation” of the earliest form of human expression (image) of its more complicated offspring (language). The key-underlying element that is often neglected is the interconnection between the formations of language via symbolic use of image (letters) that create larger pictorial images (words, sentences, paragraphs, etc.). Language is the social creation and arrangement of images in recognizable patterns that allow for interactive communication. Symbols can be viewed as the “passive” element in human communication and interaction – on, like ethos in rhetorical persuasion that we recognize are not always in the active role, but remain fundamentally important. Language, from one perspective given by Robert Staintion, exists as “a system of symbols which we know and use” (Philosophical Perspectives on Language 13). Humanity builds, like blocks, language from simple to complex, utilizing symbols as the core. Peter Berger and Thomas Luckmann point out that, “the symbolic universe is…constructed by means of social objectivcations…yet its meaning-bestowing capacity far exceeds the domain of social life” (The Social Construction of Reality 96). There are the deeper representations and meanings, that humanity gives objects, people, or places. The physical or tangible part of symbols – signs – operates in facilitating the construction and continuity of culture. 

For Scott McCloud, in his work Understanding Comics: The Invisible Art ascribes that “we [humans] see ourselves in everything. We assign identities and emotions where none exist. And we make the world over in our image” (33). McCloud’s assertion points to humanity’s prominent role in shaping reality in its own image and suggests a very relativist perception of how instrumental humanity is in creating the boundaries and definitions of everything. Since “we see ourselves in everything” one might conclude that of course we see ourselves in Superman, in Batman, in Iron Man, in Captain America, and so on. So why do we not readily admit it? There is a rhetorical, personal, element to be found there in the superhero narrative.

Superheroes, if one is the identify them as clear symbols of human potential, then what is the potential rhetorical power, the enthymeme, that they represent. In his book Supergods, Grant Morrison offers up the realization that superheroes are “not afraid to be hopeful, not embarrassed to be optimistic, and utterly fearless in the dark [and that] the best superhero stories deal directly with mythic elements of human experience that we can all relate to, in ways that are imaginative, profound, funny, and provocative” (xvii). Superheroes are part of the human experience, and as Morrison’s final statement invokes, they can affect their audience on a number of levels. From their very beginnings, particularly in what is called the “Golden Age” of comic books and the comic book superhero – Action Comics #1 appearance of Superman in June, 1938 – superheroes have carried and delivered a continued (though often repressed, hounded, dismissed, and ignored) to play and have an impact on human understanding and interaction with both the world of the imaginary and the real.

The true power of superheroes and superhero comic books, their enthymeme and argument lies in their potential as a tool, like rhetoric itself, and medium of expression where ancient Greek myths, Campbellian/Carlylean notions of heroes, philosophical ideas, and so much more can find a voice. Not unlike the written word, and literature, comic book narratives allow for just another medium, but one that can go just as deep, express just as much emotion, and create just as much movement and contemplation in the audience as any work of William Shakespeare or the Holy Bible. They are the secular gods and heroes of a society that is always searching for a higher calling.

Now, you can see that I was a bit all over the place there, and I like a lot of the ideas I was mixing, but again, what is above is practically 3-5 dissertations of their own. So, “FOCUS up!” is what my major professor kindly and constructively direct me towards and I, yelling, do to myself.

Let’s try this again…

Statement of Significance 1.5 (NEW)

Will Eisner told a story from his childhood, recounted in David Hajdu’s book The 10 Cent Plague, where his father took him to the Catholic Church “Our Lady of the Assumption,” not far from where he grew up. Hajdu relates that Eisner noted that his father brought him here because “‘He wanted me [Eisner] see what he had done when he was an artist’” but more importantly to “‘to experience the power of visual imagery as a tool for communicating ideas and doctrine and so forth’” (71). This anecdote denotes a long and direct connection between the ability of visual images to convey and connect with a potential audience. There is a profound and powerful ability within visual images to communicate and persuade, to move, an audience that often goes unnoticed until someone comes along and points it out, and then, others often react in agreement.

Eisner, in his own book Comics and Sequential Art, points out that imagery, like written language, serves and acts as a communicator. He notes that  “Comprehension of an image requires a commonality of experience…the success or failure of this method of communicating depends upon the ease with which the reader recognizes the meaning and emotional impact of the image” (7-8). The power of visual images lies heavily within the folds of collective values and recognizable concepts – often unspoken – but very important to exchange and interaction within those groups that accept those shared values and concepts. Chaim Perelman and L. Olbrechts-Tyteca, in their work The New Rhetoric, identify that when looking for objects of agreement, values fall within a second grouping, “concerning the preferable, comprising values, hierarchies, and lines of argument relating to the preferable” (66). These ideas are ones that foster agreement within their conception of a “universal audience,” one that is unknown, but also malleable. Expanding on how values work, they note that “Agreement with regard to a value means an admission that an object, a being, or an ideal must have a specific influence on action and on disposition toward action and that one can make use of this influence in an argument” (74). Superheroes, if one is the identify them as clear symbols of human potential, have the potential rhetorical power to act as visual communication and persuasion of inherent cultural values that they, in turn, represent or embody.

In his book Supergods, Grant Morrison offers up the assertion that superheroes are “not afraid to be hopeful, not embarrassed to be optimistic, and utterly fearless in the dark [and that] the best superhero stories deal directly with mythic elements of human experience that we can all relate to, in ways that are imaginative, profound, funny, and provocative” (xvii). For Morrison, via his claim, superheroes are part of the human experience, and as Morrison’s final statement invokes, they can affect their audience on a number of levels. From their very beginnings, particularly in what is called the “Golden Age” of comic books and the comic book superhero – Action Comics #1 appearance of Superman in June, 1938 – superheroes have continued (though often repressed, hounded, dismissed, and ignored) to play and have an impact on human understanding and interaction with both the world of the imaginary and the real.

Literature Review:

In his Grammar of Motives, Kenneth Burke conceptualized life as a form of drama, Dramatism, consisting of the five elements of a kin to the basic journalistic questions of who, what, when, where, why, and how. These elements are: Act, Scene, Agent, Agency, and Purpose. These elements serve as a way of examining human relationships, a meta-method. It was, according to Burke, a “method of analysis and a corresponding critique designed to show the most direct route to the study of human relations and human motives…” (Overington). Turning this back then, what is Grant Morrison’s motivation, his dramatic move in his book Supergods. The Act (1) is a rhetorical analysis of the first appearances of Superman and Batman at the dawn of what is called roughly the Golden Age of comic books.  The Scene (2) is a reflection upon events coming out of 1930’s America and the Great Depression as an impact in our modern times. The Agent (3), as Morrison is illustrating are the characters of Superman and Batman, their creators, and Morrison himself. Their role form of tiers: creation, creators, and analyzer (who is himself a modern day comic book writer). The Agency (4) here calls upon a rhetorical analysis that dissects the roles that occur with the interaction of all three tiers, covering decades of time and analysis. Finally, there is the Purpose (5), and Morrison this purpose comes the direction that comic books have a way of communicating with an audience on levels that sometimes, and most times, are overlooked by many – legitimacy.

Applying Burke to what Morrison is doing conveys the place of visual rhetoric as it holds a place, worth noting, for how such an artifact, as a comic book cover, can come to embody, reflect, and identify the values that would appeal to young boys during the late 1930’s and 40’s. Morrison is pushing for the recognition of what is often seen, comic books, as a “popular medium” as a more serious, philosophical and even rhetorical, medium and mode of expression, by drawing upon Burke’s notions of the dramatic pentad for analysis, as well as Burke’s notions of identification to lay out the beginning framework of his personal accounting and exploration of the history of superhero comic books.

Furthermore, comic writer/artist and theorist Scott McCloud, in his work Understanding Comics: The Invisible Art ascribes that “we [humans] see ourselves in everything. We assign identities and emotions where none exist. And we make the world over in our image” (33). McCloud’s assertion points to humanity’s prominent role in shaping reality in its own image and suggests a very relativist perception of how instrumental humanity is in creating the boundaries and definitions of everything. Since “we see ourselves in everything” one might conclude that of course we see ourselves in Superman, in Batman, in Iron Man, in Captain America, and so on. So why do we not readily admit it? There is a rhetorical, personal, element to be found there in the superhero narrative.

This time I dropped in more of what I wanted to say my taking note, adding, to my “Statement of Significance” a “Literature Review” section to try and add direction and points of interest/research to what I will attempting.

So, now it is on to “Statement of Methodology”…

Journal Exercise: Prompts and Questions of Relevance

This exercise represents a speculation on the goals and pursuits of my Journal article that I am working on pertaining to superhero narrative and its rhetorical function. These exercises were aimed at addressing prompts and questions that could help formulate possible approaches to an outline for the article itself.

 

Exercise Involving Murray’s 10 Prompts:

1.     This work needed to be done because…

The use and application of comic books/graphic novels in the classroom represent a growing tool that aids students in engaging in reading. Literature, such as the samples found in the Graphic Cannon, point out the innovative ways that literature is being adapted into a hybrid visual form of text and images. Even more so, the stories of superheroes represent something far more: a narrative reflection of the human experience.

2.     Those who will benefit from this include…

Individuals and social groups, from students in the classrooms to academic scholars, need to recognize that the comic book medium and particularly superhero comic books have developed into a legitimate form of expressing the struggles, questions, and issues faced by society.

3.     What I did was…

Look at Grant Morrison’s novel Supergods where he lays out a justification for the power of superhero comics and narratives. I wanted to build upon was just how important these narratives are to persuading and persuasively engaging larger audiences.

4.     How I did that was…

I took Morrison’s rhetorical analysis from the beginning of his work of the birth of the Golden age and sought to blend his commentary with an application that enhanced the status of comic book superheroes to as on par with mythical narratives (and modern) of our culture.

5.     When I did that what happened was…

An opening up those superhero narratives can act as skandalon or stumbling blocks that can draw a reader into a closer contextual reading of what it is that superheroes are and do, besides being pure entertainment. The narratives here have evolved in a way that retains them as entertainment narratives but with a layering that provides for room to use such characters as models and anti-models for our own behavior in the world.

6.     I worked out what that meant by…

Reading the research already done around comic book icons like Superman and Batman, engaging them as rhetorical models/anti-models for what Western society would deem as appropriate behavior but also as challenging mores and norms in a progressive light. Superheroes can embody the very best of human inspiration; they can drive us to contemplation and push us into action as well.

7.     I did what I set out to do to the extent that…

My initial intention was to articulate or begin to articulate an argument I want to continue to expand upon and I have. This experience has forced me to open up and engage my topic from new angles, bringing in academic elements that I previously did not consider – ethical philosophy.

8.     The implications for research are…

I feel that this kind of recognition does serve to trip up what people assume and think about comic books. They are popular, but are they more than that? I believe they are a medium, like the art of rhetoric is, that serves to embrace all kinds of genres and ideas.

9.     The implications for practice are…

As for practice, I would hope that the ideas here might become a source and benefit for helping individuals and groups realize the persuasive power of comic books. Elements like this could one stand beside novels and works of literary fiction as mirrors upon the human condition – not all, but some.

10.  What still needs to be done is…

How to translate and create awareness about what comics and superheroes can show us remains a challenge. Finding out how to broaden this sensibility and importance would be paramount.

Exercise Involving Brown’s 8 Questions: (p. 129)

1.     Who are the intended readers? List three to five of them by name.

 

The audience most likely would be academics and comic book readers who are interested in deeper implications and rhetorical properties found in the symbolic characterizations of comic book superheroes.

 

2.     What did you do?

 

I started with Grant Morrison’s book, Supergods, a reflection paper on why one should want to study comic books, and a paper I wrote on applying Perelman’s New Rhetoric to Morrison’s All-Star Superman.

 

3.     Why did you do it?

 

It is becoming more and more, besides a popular phenomenon, to recognize the benefits that comic books have to communicating messages, ideas, and increasing comprehension. If the Odyssey and Iliad are literature, mythic stories, then why not comic books as well – American mythology

 

4.     What happened (when you did that)?

 

What was discovered was far more complex and interwoven then I had anticipated. The result being that I cast a wide net that now I have to parse down and sort through.

 

5.     What do the results mean in theory?

 

The theory here is opening up on wider ideas of just how the “medium” of superhero comics can be overlaid, interwoven and applied to all kinds of genres and other mediums and theories as well.

 

6.     What do the results mean in practice?

 

In practice, there exists a broadening field of application waiting to have the lens of superhero comic books both appropriate and be applied to. Superheroes are reappropriation of mythic stories construed in a new and quite American medium of comic books.

 

7.     What is the key benefit to readers?

 

Ideally this examination would serve to open up a realm of possibility that allows serious scholars and thinkers to take heed of what a superhero narrative can incorporate and contribute to larger academic discussions.

 

8.     What remains unresolved?

 

Just how much influence the superhero narrative can attain? Is it something that remains and will remain relevant in our society? What might be the utilitarian function such a narrative can provide us with.

Murray, Rowena. Writing for Academic Journals. New York: Open U P, 2009. Print.

Writing A Journal Article – Expanding Ideas

Writing Exercise 1 – Expanding on Ideas

Skandalon

 

This is a Greek term that is defined in a couple of different ways. It is referred to as a trap, or snare, or stumbling block. My favorite definition comes from the idea of skandalon as an impediment placed in one’s way that when one stumbles or falls over it, as a “stumbling block” it can lead to you being forced to look at something, whatever it is you stumbled over. To interpret this in one way is to take the idea that whatever it is that you stumbled over might be quite ordinary, quite everyday and right in front of you, but it is not until you “stumbled” over it that you are forced to examine the “it” from a new perspective.

Take this idea of the skandalon or “stumbling block” and let’s apply it to graphic novels/comic books. What do you see when you see a comic book or graphic novel on some news stand, lying around, in a case, or anywhere? Do you see something that is for kids? Perhaps something disposable or something you take no interest in? When you watch movies, do you feel the same way? Let’s assume that your answer is “no.” Let’s assume that you watched the latest “comic book inspired” movies at the box office. Perhaps you were watching this past summer’s block buster movie The Avengers. That’s right, “block-buster,” not just some esoteric movie that came out and nobody went to see except fanboys and fangirls and other “geeks.” No, this is a movie that took in hundreds of millions of dollars. Does this make you reevaluate those “throw away” comic books and graphic novels still? Perhaps instead it might act as a “stumbling block” that makes you take a closer look, from a new perspective about something that you used to ignore.

In his novel, Supergods, long-time comic book writer Grant Morrison attempts to relate to his audience how comic books really are more than what many have long assumed. The subtitle of his book actually says: What Masked Vigilantes, Miraculous Mutants, and A Sun God from Smallville Can Teach Us About Being Human. That’s pretty ambitious by any recognition. How can something that we often consider “throw away” teach us about being us. Some food for thought here, historically, when William Shakespeare originally wrote his plays they were intended for a mass audience. They were seen as “public entertainment” and indulgences of the masses. They were not “high literature.” But look at them now, now they are the greatest works in the Western Cannon.

 

The beginning of Grant Morrison’s Supergods opens with the birth of the modern comic book medium – often short-handed and debated by most – as “the Golden Age.” The Golden Age began in 1938 with the publication of Action Comics #1 and the birth of Superman. Here is Morrison’s “sun god from Smallville” who’s creation and publication by two unknown Jewish men kicked off the modern comic book medium. This was followed, in 1939, by the creation of Batman.

These two “founding figures” of comic books emerged during the midst of the Great Depression in the United States.

Right out the gate Morrison does something that few may have seriously attempted to do in an previous interpretation – he attempts to rhetorically analyze these two characters first appearances. Why would one care about a rhetorical analysis of comic books? Rhetorical analysis is a tool that attempts to dissect some artifact (written, visual, etc.) and understand how the parts that make up this “artifact” relate to one another and come together to make an impact on their audience.

Morrison’s analysis sets a tone early on that there is something more to comic books than simply trash or a medium of kids and young adults. He immediately sets an academic tone, a serious tone, a more than what they appear realization that connects the comic book artifact to the perceptions and potential reactions of an audience. So, who is the audience? Well, when these comic books were first published the obvious audience was kids and young adults. What then enhances that appeal and why should adults care about what “comic books” have to say? The message, as Morrison dissects, reveals something that is not “throw away” but rather a complex layer of dramatic interaction and communication, what Kenneth Burke alluded to as his Dramatic Pentad or Dramatism.

Burke’s concept, as expressed in his work A Grammar of Motives, lies upon “motive: the reasons why people do the things they do” (http://rhetorica.net). If life then is perceived as being a form of drama then it is important to uncover the motives and parts at play. Burke names five elements, a kin to what some in journalism would recognize as basic questions like: who, what, when, where, why, and how. The five elements are:

  1. Act: What happened, what is the action or what is going on?
  2. Scene: Where is the action occurring?
  3. Agent: Who is performing an action and in what roles?
  4. Agency: By what means do they act?
  5. Purpose: Why do the agents act? What are their motivations?

 

Turning this back then, what is Grant Morrison’s motivation, his dramatic move in his book Supergods? The Act (1) is a rhetorical analysis of the first appearances of Superman and Batman at the dawn of what is called roughly the Golden Age of comic books.  The Scene (2) is a reflection upon events coming out of 1930’s America and the Great Depression as an impact in our modern times. The Agent (3), as Morrison is illustrating are the characters of Superman and Batman, their creators, and Morrison himself. Their roles form of tiers: creation, creators, and analyzer (who is himself a modern day comic book writer). The Agency (4) here calls upon a rhetorical analysis that dissects the roles that occur with the interaction of all three tiers, covering decades of time and analysis. Finally, there is the Purpose (5), and Morrison this purpose comes the direction that comic books have a way of communicating with an audience on levels that sometimes, and most times, are overlooked by many – legitimacy.