Neil Cohn: Rhetorical Implications and Visual Lexicon

For this post I want to take a step over, just a bit, and introduce a new theorist who’s work I am recently becoming acquainted with: Neil Cohn.

Up until this point I have made a lot, and I mean a lot, of heavy use of Scott McCloud. This in many ways has a lot to do with my own familiarity with him.

However, as I begin to expand my interests and investigations into Comic book narratives, theory, and particularly the cognitive responses of individuals to the visual forms of comic books and other graphic narratives, Cohn’s work began to really appeal to me.

INTRODUCTIONS

So, who is Neil Cohn?

Well, just for a start, he his currently a member of Department of Cognitive Science at the University of California, San Diego and the proprietor of the Visual Language Lab (www.visuallanguagelab.com). He “received his PhD in Psychology from Tufts University” where he worked “with Ray Jackendoff, Gina Kuperberg, and Phil Holcomb. He is currently a postdoctoral research fellow at UC San Diego” (visuallangauge.com). Neil Cohn is also the author of several books, Early Writings on Visual Language and The Visual Language of Comics: Introduction to the Structure and Cognition of Sequential Images. As well as the editor of: The Visual Narrative ReaderHe is also the author of many articles discussing the visual narrative and structure and its cognitive effect on its audience.

Now, what does Neil Cohn have to do with graphic narratives and comics?

Well, for that, I think I will let Neil “speak” for himself (well, visually speak in a way):

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The images above are screen captured from Cohn’s website’s homepage. I am, myself, very interested in the directions his line of research is going.

I guess a good place to start, for myself, as I found when I was exploring (as he says to “Please enjoy the site!”) would be with what I am most familiar with: comic books.

Now, to make sure this has some focus, I want to look closely at and relate how some of what Dr. Cohn has to offer feels applicable to research and things that I am investigating.

SOME SUMMARY AND ANALYSIS

Under the Research section of Neil Cohn’s website, there is a listing of types of research materials he has to offer. One of these is listed as “Introductory writings by Neil Cohn.” In this section, first up is a set of writings entitled “Comic Theory 101.” That is where I would like to engage and take a closer look.

“In Place of Another”

The first writing posted, chronologically (it appears as the last one) is entitled “In Place of Another.” This article opens up by discussing Scott McCloud’s work Understanding Comics and the concept of “closure” (“In Place of Another”). Now, where McCloud, as Cohn recounts, defined this concept as a process of “filling in,” done by the mind between comic book panels, Cohn has some points of disagreement with this definition. Cohn specifically notes that he has “argued that any linear panel-to-panel explanation of how people understand sequences of images has multiple problems . . . in this piece, [he aims] at one particular example of McCloud’s . . . to illuminate a broader phenomenon that occurs” (“In Place of Another”).

He focuses on this example, the one that McCloud uses:

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He then quotes from McCloud, on a subsequent few pages later, and specifically pulls the reader into the story being told by the two images above: one of murder. Here is the quotation:

“I may not have drawn the axe being raised, but I’m not the one who let it drop or decided how hard the blow, or who screamed, or why. That, dear reader, was your special crime, each of you committing it in your own style. All of you participated in the murder” (Understanding Comics 68).

Cohn points out his disagreement that what really transpired was a rhetorical move by McCloud that creates “ambiguity.” The audience is able to infer from what transpires and “understand that the murder occurs . . . But, that murder doesn’t creatively happen in our minds [as McCloud asserts] because of the space between the panels, it happens in our minds because McCloud chose not to show it in the panel directly” (“In Place of Another”). This is McCloud’s use of the rhetorical figure of metonymy.

Cohn points to the use of metonymy in the second panel of the illustration from McCloud seen above and he goes on to provide his own definition of it as well. Cohn sees “metonymy [as] creating the meaning for something by showing a related thing” and then proceeds to provide several examples “highlighted” in example sentences (“In Place of Another”).

One of the examples is: “The White House leaked a story to the Times” (“In Place of Another”). The actual White House did not leak a story, that title of the building is standing in for the people and administration currently residing there.

Cohn goes on to discuss metonymy more, relating how it “can take on various characteristics” of a whole and express them through parts or vice versa. As referenced from another post of my own, metonymy comes:

“from the Greek μετωνυ^μ-ία , (μετάὄνομα) means a ‘change of name: in Rhet., the use of one word for another, metonymyCic.Orat.27.93, Ps.-Plu.Vit.Hom. 23Quint.8.6.23′ (Liddell and Scott). Duncan and Smith define metonymy as ‘the use of an associated detail to represent the whole [and its most commonly] used in the depiction of part of a physical manifestation of an emotion’ (134).” (“Rhetorical Tropes and the Man of Steel”).

The quotation above provides both a formal (classical and oral/written) version of metonymy, as well as a definition more skewed towards the visual arts as well.

For Cohn, he notes that McCloud does make effective use of the figure of metonymy as seen in the example above. In particular, Cohn notes that “Metonymy can be used in all sorts ways, graphically [and in particular] It can provide a creative and evocative technique to graphic rhetoric, not to mention providing us with good food for thought” (“In Place of Another”).

Though Cohn appears to have a specific or certain complaint with McCloud’s example, he does appear to, in many ways, wish to explain how and what McCloud is doing (pulling back the curtain) to show the audience the rhetorical moves at play. These moves have traditionally applied to the realms of oral and written expression. Cohn’s aim appears to show how it can work in a graphic form. A form, in fact, perfectly suited for the use of metonymy in fact.

“Visual Poetry”

Another of Cohn’s articles in the “Comic Theory 101” vein that I want to examine is the second to last one in chronological order (second one listed on the website) entitled: “Visual Poetry”

Cohn states a question “if we would like to formalize certain tropes for visual language poetry, what structural features are available to us?” (“Visual Poetry”). He is referring a bit back to a visual poem he created in another Comic Theory 101 article. More importantly, Cohn notes that “In previous articles, I’ve mentioned that we can quantify types of panels by the amount of ‘entities’ in them — the ‘characters’ engaged in an action” and this is where this article attempts to go (“Visual Poetry”). Cohn lays out 5 types of panels to help “quantify” this idea of visual expression and structure.

Polymorphics

This is the highest level. It is the highest level because it “contain a full action, by repeating entities over and over again” (“Visual Poetry”).

Here is the example that Cohn uses to illustrate this idea:

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Here is another example, of sorts (uses a bit of multiple panels spread over a page that overlaps but one that does communicate full action), from Matt Fraction and David Aja’s Hawkeye run:

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Macros

Cohn points out that this kind of panel or scene “hold[s] a full scene, [but has] more than one “entity” in them (“Visual Poetry). Here is the example that Cohn himself presents:

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And though this a meme now that has been abused quiet a lot, I feel it also meets the criteria for a macro scene:

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Monos

This here is a scene that, as Cohn points out, “contain[s] only one entity (“Visual Poetry”). So, where a “macro” has a full scene with more than one figure, a “mono” contains only one “entity.” Here is the example that Cohn offers:

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Here is another example taken from the cover of Grant Morrison’s run on Animal Man:

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Micros

This type here is one that “contain less than one entity – often through a ‘close-up’ shot” (“Visual Poetry”). Again, Cohn provides a specific close-up of someone’s mouth:

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Here is another example, again taken from Hawkeye (issue #14), again written by Matt Fraction, with artist Annie Wu this time on interior art. Here we are treated to a close up image of Kate Bishop’s face.

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Before moving on, I want to take a bit of account here of Cohn’s choice of terminology with Macro, Micro, and Mono.

Of course, looking at the three prefixes you have:

Macro – Large

Micro – Small

Mono – One or Singular

Now, Cohn uses Macro/Large to describe a whole scene with more than one entity in the scene. Micro is smaller and contains only one entity in it. Mono focuses on a close up element of “one” entity. It is an interesting choice of terminology. One can hopefully assume that Cohn is in particular, considering the other terms: Polymorphic and Amorphics, that Cohn’s primary focus in this terminology is the scene itself and not, in particular, the number of entities present in them.

Amorphics

This is an example where there is no entity present in any way in the scene. The scene could be seen as an empty street scene or city scape, most likely aimed at helping to set up an event or orientate the reader.

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City

Cohn notes that there is a form or order to “graph these descending panel quantities in what I call the ‘Lexical Representational Matrix’ or ‘LRM'”:

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The “Lexical Representational Matrix” (LRM) is something that Cohn defines in an article as being “Based on the amount of positively charged entities they depict” (“A Visual Lexicon”). In other words, what is represented in a panel or scene is defined by how many are depicted taking part in a positive action.

What Cohn aims to demonstrate in his article “Visual Poetry” is the ways that these different types of “levels” can in fact

“be utilized in the same manner of syllables; they allow for a quantity of “beats” depending on how much information they hold. Let’s pose a hypothetical poetic line: 

Polymorphic – Micro Refiner – Macro – Micro Refiner – Mono – Micro Refiner 

Here, the poetic aspect would come from traveling down the LRM, with an alternation of Micros between each panel. By “Refiner,” I indicate that the Micro plays a grammatical role of “zooming in” on an aspect of whatever panel it follows (see my [EDIT: book The Visual Language of Comics for further] discussion of this)” (“Visual Poetry”).

Cohn begins by presenting us with a visualization of “what a poetic line” (“Visual Poetry”) in this format or “fashion” might look like:

reducto_flat

Now, this appears very basic, linear. Cohn goes on to ideally point out that often times poetry aims to make use of aesthetic arrangements to help provoke or “invoke certain feelings” (“Visual Poetry”).

Cohn postulates, based on a narrowing approach, that perhaps the use of certain elements, such as “the Micro Refiners can overlap the panels they modify — except at the end, when the Micro is still a Refiner but represents the bottom of the LRM. Here, the variance of the layout is modified to emphasize a different part of the structure” (“Visual Poetry”)

reducto_diagrammed

Notice that there are two main aspects heightened by the layout. Along the vertical plane is the reduction of the major categories of the LRM. Meanwhile, along the diagonal we find a row of Micros with similar content, but highly refined viewpoints. This diagonal emphasizes the feeling of narrowing of information. Both of these lines converge upon the Amorphic panel – reducing substance and refining substance, both focused down to a releasing point of no active elements at all.

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All together my example from above becomes:

reducto_full

Cohn postulates this “visual language” and its application here as a “reducto” form (“Visual Poetry”). His closing remarks focus on the idea that such terms and ideas might be applied to inspiring people to engage more in this kind of creation, this visual poetry.

Conclusions

For me, myself, I find the ideas being enhanced, challenged, and expanded by much of what Neil Cohn has to offer. He not only makes close note, along with McCloud, of the possibility of rhetorical figures to be found in analyzing visual narratives and graphics, but even more so he applies and helps create a language for engaging and viewing visual narratives in congress with traditional written narratives. This is a concept that helps bridge the caps for some students and provide myself with more windows to peer through.

Works Cited

Cohn, Neil. “Comics Theory 101: In Place of Another” Visual Language Lab. Web. 07 August 2015.

—. “Comics Theory 101: Visual Poetry.” Visual Language Lab. Web. 07 August 2015.

—. “A Visual Lexicon.” Psu.edu. Purdue U. Web. 09 Aug. 2015.

McCloud, Scott. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. Print.

Rhetorical Tropes and the Man of Steel: Morrison and Quitely’s All-Star Superman

So, anyone who knows me a bit, or has read back posts in this blog about my dissertation process, knows that I am a fan of Superman. I only really became a fan of Superman after I read Grant Morrison and Frank Quietly’s All-Star Superman.

Morrison’s depiction of Superman helped change my entire perspective on the man of steel and directly helped inspire my dissertation: American Arête: The Man of Steel as a Rhetorical Model.

What Morrison did was open my eyes to the deeper elements found within Superman, to the deeper, archetypal, and intangible but infinite potential of inspiration existed within the figure of Superman.

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So, coming at things from this new, enlightened angle, and digging deeper into the structure of comic books formatting – how it works to communicate with its audience – I eventually, figuring that my degree is in Rhetoric, came to a question (well, really many many questions).

The question was:

Can recognizing comic book superheroes as forms of visual stylistic figures and tropes add a greater rhetorical understanding of their potential to persuade an audience?

McCloud

To try and answer this, I started by falling back on what was my very first bridgehead between comic books/graphic novels and literary and rhetorical scholarship: Scott McCloud’s Understanding Comics.

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In this work, McCloud notes that comic books have the singular ability to act as “a form of amplification through simplification” (30).

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In other words, it can be asserted, if applied to comic book superheroes, that they have a built in use for tasks often performed by the simplest metaphors, analogies, or any form of figurative language. This of course is determined by the author and the message he or she wants to convey. Superheroes can then act as stand in’s for concepts and ideas and express them with new meaning or message, or even remind the audience of elements and ideas that are right in front of them.

Speaking of “right in front of them,” having returned to this text after years of studying rhetorical theory, this statement was like uncovering a hidden gym. It was, quite figuratively and almost literally a skandalon, or stumbling block. This “stumbling block” caused me to take notice of something, McCloud’s statement as quoted above, and see it differently even though I had “walked” past it time and time again.

What About the Rhetorical Side?

So, one might wonder at this point, “I see a lot of talk about superheroes, images, cartoons, and what not, but what about rhetoric?” Well, the answer for that can be found when one considers or asserts, as I am, that superheroes can and do function as a form of rhetorical (visual) style.

When discussing style, rhetorically, one can turn to the Rhetorica Ad Herennium, which discusses (as Cicero does also) three types of style. In particular, when dealing with comic book superheroes and their big, larger than life outfits and struggles one is most likely applying the use of grand or high style. The Rhetorica Ad Herennium defines grand style, when employed by an orator (or in our case a writer or artist) as seeking to use “the most ornate words that can be found for it, whether literal or figurative; if impressive thoughts are chose, such…are used in [the use of figures, such as] Amplification…” (248). This idea of “grand style” and its application gets leads one into an attempt to understand rhetorical figures, among them, and connecting back to what McCloud was asserting to a degree, the idea of amplification

Rhetorical figures, such as amplification, aim to help impress upon an audience the message of the speaker via language or some form of communication. Figures are themselves “tools” at the disposal of a rhetorician/writer/artist to enhance and/or project a message to an audience.

A Visual Turn

Now that I appear to have addressed the rhetorical aspects of style and figures a bit, one might still not see the connection. One could be justifiable in saying: “Okay, I see superheroes and comic books and I see rhetorical style and figures, but I don’t 100% see how they connect. I mean, you have McCloud mentioned here, but is that enough? Are these even the same?”

Again, this is not an unfair question. How and where can we find connection for the classical ideas and elements of rhetoric and the modern conception of graphic narratives? One place might be found is in the writings of the early common era writer and teacher of rhetoric Longinus.

Longinus, in his work On The Sublime (a work focused on good writing) notes that something that lends itself well to notions and “production of grandeur, magnificence [grand style?] and urgency…is visualization (phantasia)…what some people call image-production” (356).

Longinus was not specifically referencing the Grand style of rhetoric or the use of images as per say comic books, but the notions he expresses here do reflect well on the depiction or production of images as beneficial to one wishing to convey elements that would be found in a grand rhetorical style. More importantly, the creation of visualization or phantasia, “image-production,” is a crucial element in most “good” writing. It is also a crucial component of the ability found in graphic narratives to make clear and effective use of communication of ideas as well.

To take this further into a connection with graphic narratives and comic book superheroes, it might help to turn to one Douglas Wolk. In his book, Reading Comics: How Graphic Novels Work and What They Mean, he relates, referring to the genre, that:

“Superhero comics are, by their nature, larger than life, and what’s useful and interesting about their characters is that they provide bold metaphors for discussing ideas and reifying abstractions into narrative fiction” (92).

Here is the formal explication of what I have already been asserting. More so, here is the tie in point. Superheroes, such as Superman, have evolved to become something more than the sum of their parts. They are archetypal elements that stand in for cultural touch points and ideas embedded and engrained into our society. It is through these superheroes that these cultural and societal tropes, norms, mores, etc. “take flight and expression.” Our culture is reaching a point of coming to terms and accepting this. As a rhetorician though, what I want to know, is really, how does it work?

The Power of Comic Books

In their work, The New Rhetoric, Chaim Perelman and L. Olbrechts-Tyteca mention that one of the most powerful, and overlooked, ways for a rhetorician/writer/artist to gain the attention of their audience in the conveyance of their message is through presence. Presence stems from the conscious choices someone makes on what to present to their audience. It is that “choice [that] endows these elements [whatever they have chosen to grant a face to] with a presence, which is an essential factor in argumentation and one that is far too much neglected in rationalistic conceptions of reasoning [perhaps because it] acts directly on our sensibility” (116). So, what the author wants the audience to see becomes part of a clear rhetorical choice based on what will garner the best reaction. It is noted that here and by many others, including Robert E. Tucker in his article “Figure, Ground and Presence” that the idea of presence is too abstract a concept for many who want to identify a more concrete term or trope. Tucker particularly states that the idea of presence has been much maligned and “Criticized as ‘ambiguous’ and ‘nothing more than a psychological concept’ …abandoned by rhetorical scholars” (396). However, the realization, however abstract or intuitive it may be, remains something of importance even if one wishes to ignore it. Its’ [presence’s] power to impact arguments and ideas remains. Simply because one cannot physically identify or pin it down does not discount something, like presence’s, value. Looking at images, for instance, which are able to randomly generate pathos on a viewer, sometimes in unintended ways, and yet their power is acknowledged.

Perelman and Olbrechts-Tyteca, in The New Rhetoric, conceive many elements of rhetorical argumentation that aid in promotion of presence. One such element is illustration. They state that

“Because an illustration seeks to increase presence by making an abstract rule [selfless hero] concrete by means of a particular case [Superman], there is a tendency to see an illustration as ‘a vivid picture of an abstract matter.’” (360). I have inserted the idea of Superman into this quotation because of just how well that superhero fits as a particular case.

Superman is a powerful image, a vivid image, brought to life on the pages of the medium of comic books. He is a metaphor. Comic books are themselves keen upon the use of metaphors in the visual sense.

In their Power of Comics, Randy Duncan and Michael Smith note: that “The most prevalent reductive device [remembering that comic books demand “economy] in comics is synecdoche [or the] using [of] a part to represent the whole or vice versa” (133). This statement in many ways plays on and expands what McCloud noted in this statement of “amplification through simplification.”

Page 96 of Vol. 2 of All-Star Superman provides, one of many but, the best opportunity to witness how the essence of Superman generates presence via the use of rhetorical figures in visual form as given by Duncan and Smith:

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This opening sequence, elongated panel, sets up the scene for the audience with a clear display of what McCloud refers to as Picture Specific. This means that the images do the major communicating of meaning. In this panel, of course absent of words, that is ALL one has is the images.

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The panel provides an opening context for what follows. In particular, this panel establishes for the audience that this young woman is not simply standing on the street corner, but obviously on a building of some height. One can, looking closely, gain a hint of the distress to be revealed by the young woman’s body language and what appears to be, in red, a cell phone falling from here hand.

Synecdoche

On the right hand side, running parallel, down the page, are 4 panels opposite this long opening panel.

The first two vertical sequential panels on the right-hand side of the page provide a good illustration of the rhetorical figure of synecdoche. This term comes from the Greek συνεκδοχή synekdoche , meaning “simultaneous understanding” or rather to understand or comprehend something as a whole by only a part. The Greek-English Lexicon highlights that this figure stands for “understanding one thing with another: hence in Rhet., synecdoche, an indirect mode of expression, when the whole is put for a part or vice versa, Quint.Inst.8.6.19, Aristid.Quint.2.9, Ps.-Plu.Vit.Hom.22.” (Liddell and Scott). In other words, this classical rhetorical figure is employed to show us “a part of something” that can be then inferred by the audience as a whole that the “part” represents or vice versa.

This plays out in the first panel shows a close up depiction of a young girl, apparently in distress. Though you have seen her whole body in the first, left hand panel, you can infer that her entire body has become clinched together in some anxiety before what very well be the prelude to a leap from this building by the way that her hands are clasped tightly and her eyes are shut, with her shoulder hunched up. Here the figure of synecdoche is working within another picture specific panel. There are no words. All information must be inferred via body language and previous knowledge stemming from the elongated panel to the left.

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One does not have to see the rest of her to infer the notion that she is in pain and distress, though the specific reason remains unknown. The next sequential panel below it again utilizes synecdoche, but this time with the focus being drawn to the chest emblem of Superman, his “S” and his most identifiable feature other than his cape.

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The “S” is partially obscured by the young girl’s head, but it is recognizable and along with his hand, placed upon her shoulder, as well as his calming words, one can immediately distinguish a change in the young girls entire mood and posture.

The scene in this panel would fall closely into what McCloud calls an Additive type of panel. Here, the use of words are implemented and imposed as a way of providing amplification and elaboration for the audience’s reception and interpretation of the image.

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The role of synecdoche between these two panels is, for the audience, a condition of understanding a larger concept communicated by the author. This concept centers upon the idea that no matter how bad life appears to be, it is never so bad as to end one’s life. One is never really alone. This is implied both in the words Superman, who in panels 2 and 3 (those right above), is not fully scene, but his presence is felt. His words, plus the placement of his hand upon the young girls shoulder represent a clear choice by the author to wish to convey a sense of hope and paternal encouragement both to the young woman and to those who are reading. Synecdoche, its application particularly here, serves to help reinforce a kind of guardian angel or supportive figure, a reassuring voice, for the audience to see.

This notion of protection and the communication are affirmed in the subsequent 2 panels that follow:

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This entire sequence contains a total of five panels on the page. One panel, the long opening on, allows for an initial set up of the scene for the audience. What Morrison and Quitely do with panels that follow is communicate a deeply imbedded aspect of Superman that is often overlooked: his ability to inspire us. They do this by flipping the standard trope of “how” Superman “saves the day.” Instead of waiting for her to jump, and Superman swooping in to save her, Morrison and Quitely have Superman save this young woman, who feels despair and unable to cope with the world, in a different fashion. Superman saves her by giving her part of his strength, his hope. Appearing behind her as she is getting ready to jump, Superman tells her that “Your doctor really did get held up Regan. It’s never as bad as it seems. You’re much stronger than you think you are. Trust me” at which point she hugs him (All-Star Superman vol. 2, 96). This one series of panels alone is a powerful and moving illustration of the strength that Superman has, not physically, but as a model and “hope” for humanity instead.

The economy of imagery here, for one this entire scene is depicted in one page and only five panels helps illustrate the encapsulation of Superman’s essence, his willingness to help others, selflessly by how he himself acts and acts towards others, generates a strong emotional appeals via the audience’s ability to both identify with the superhero and perhaps even the young girl too.

Metonymy

The second trope discussed by Duncan and Smith is metonymy. Metonymy, from the Greek μετωνυ^μ-ία , , (μετά, ὄνομα) means a “change of name: in Rhet., the use of one word for another, metonymy, Cic.Orat.27.93, Ps.-Plu.Vit.Hom. 23, Quint.8.6.23” (Liddell and Scott). Duncan and Smith define metonymy as “the use of an associated detail to represent the whole [and its most commonly] used in the depiction of part of a physical manifestation of an emotion” (134).

Returning to the page from All-Star Superman, there are two close-ups and one full away examination of emotions on display.

Starting again with the panels of the top right of the page, the first panel allows one to infer the depiction of intense pain

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Looking at McCloud’s charts of facial expressions, the image of the young girl’s face falls most closely to “pain empathy” made up of “disgust” and “sadness” (Making Comics 85). The emotions one can infer, also drawing on body language and the left-hand panel of her standing on a ledge leads one to a notion that she is in such emotional pain that she appears ready to take her own life.

The panel after it, with the emergence of Superman directly behind the young woman portrays an expression of surprise/astonishment/etc.

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This depiction immediately changes in the next vertically sequential panel where Superman arrives, with his hand on her shoulder. Her facial expression becomes one of mild surprise with aspects of revelation, perhaps from Superman’s words about the misunderstanding that lead her to feel she should take her own life.

Finally, in the third panel on the right hand side, Superman’s face is finally seen for the first time on the page as the image pulls away. One can slightly confer an expression of calming sympathy and reassurance on his face as it leads to the final panel and her embracing of him in a hug.

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Symbols and Sequence Metaphors

The third trope discussed is that of the sequence metaphor, and this is perhaps the most crucial combination of this particular page from All-Star Superman’s ability to help generate a deeper sense of meaning beyond what is simply depicted.

Duncan and Smith note that “Symbols are another means of economy of expression in comics [and these] can manifest as a sequence metaphor [or] two juxtaposed images that together create a meaning not present in either image alone” (The Power of Comics 134). There are several levels on which to look at this page of All-Star Superman as acting within the bounds of sequence metaphors.

The first comes by looking at this page in reference to the entire work of All-Star Superman and noting that of all the acts of heroism portrayed within, this particular and rather simple page is perhaps the most revealing. The revealing quality comes from the two panels found in the right hand side of the page, again. Focusing on specifically “two juxtaposed images” brings about an examination of impact Superman has as a symbol.

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From his absence in the first panel to his then appearance in the second, it is incredibly powerful to witness what Superman, as a symbol, has the ability to do in helping this young girl. What is even more telling is the fact that the essence of Superman has a twist here. Instead of “typically” performing the act of saving this girl after she has jumped, Superman’s essence shifts slightly to Morrison’s intention to have him act as a symbol of inspiration. His words are able to move this young girl, his hand on her shoulder gives her hope, and ultimately provides her with a chance to change her own life for the better by knowing that there is someone out there looking out for here.

CONCLUSION

Let’s return to the question at the beginning:

Can recognizing comic book superheroes as forms of visual stylistic figures and tropes add a greater rhetorical understanding of their potential to persuade an audience?

Like the graphic narrative itself, there is a visual ability and component within the superhero narrative to represent deeper, complex visual figures and tropes that can perform on an audience in a rhetorical fashion.

This is not to say that all comic book superheroes operate in a deep rhetorical fashion, but as a form of communication they can in fact all convey some form of persuasion. There is though an ability for superhero narratives to operate in a grand style of rhetorical persuasion and to make use of rhetorical tropes to communicate powerful messages.

Works Cited

Duncan, Randy and Matthew J. Smith. The Power of Comics: History, Form and Culture.New York: Continuum, 2009. Print.

Liddell, H. G. and Robert Scott. English-Greek Lexicon. 9th Ed. Oxford: Clarendon Press, 1996.Print. Perseus Digital Library. Tufts University. Web. 31 July 2015.

Longinus. On the Sublime. Trans. D. A. Russell. The Rhetorical Tradition: Readings from Classical Times to the Present. 2nd edition. Ed. Patricia Bizzell and Bruce Herzberg.Boston: Bedford/St. Martin’s, 2001. 346-358. Print.

McCloud, Scott. Making Comics Storytelling Secrets of Comics, Manga and Graphic Novels. New York: William Morrow Paperbacks, 2006. Print.

—. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. Print.

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